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Cities skylines airports layout
Cities skylines airports layout









Trams, trolleybuses, and ferries have additional fixed costs besides the depot, which can be added into the equation by including them with depot upkeep (depots are still overwhelmingly the greatest cost) Between the different depot-based transit types, I find trams to have the best balance between passenger capacity, speed, and cost for a profitable system This isn't a guide to transit system design, but the basic ways to make a line more profitable is to increase the number of passengers, either by adding more vehicles or stops, or routing the stops to more desirable areas. I need each line to on average make 90₵ if I want 8 lines. Take the cost of the depot and divide it by the number of lines you want. My options are find places to add in 4-5 more lines, or alter my existing lines.Īltering existing lines can be quantified with it's own equation. This means I need 10-11 total lines that are on average the same cost and ridership as my current lines to make my bus system profitable. Ok, so how many do I need to turn a profit? Simply divide the cost of the depot by the number from this equation. My 6 lines are earning 800₵ per week total. My bus depot costs me 720₵ per week and my total bus budget is 1100₵.

cities skylines airports layout

This is based on one of my cities with rounded numbers for easy calculation. The on/off shuffling of passengers at each stop, and passengers travelling different distances make it hard to use fares as a basis for profitability calculations. Use this equation to get a sense of profit per line:īy using income per line on existing lines, we don't have to individually account for each vehicle, though the costs are listed above if needed for more precise estimates. No two cities are alike and so it is impossible to give one set number of how many depot-based transit lines you need to earn a profit, but here are some ways to get a better sense of what you need in your city to make a transit type more profitable. Note that the lines must be somewhat well-designed and have decent ridership to turn a profit.

Cities skylines airports layout full#

The vehicles costs are 12₵/vehicle for buses, 20₵ for trams, and 16₵ per ferries, so relatively negligible compared to fixed costs BUT it means having just enough full vehicles is better than oversaturating the line and having only a few people per vehicle.īecause the depot is the largest cost, and can spawn a boatload (or a busload!) of vehicles, having more lines in operation will eventually offset the depot expense. Even for ferries, the basic stop is very cheap compared to the depots.Ĭosts for lines are determined by the number of vehicles, which are in turn determined by the line length, number of stops, and the line budget.

cities skylines airports layout

With the exception of ferries, stops are free. Depending on how extensive your network is, the depot alone can make up 70% of more of the total cost. These are all the transit types in the game by DLC:īuses (including biofuel buses and sightseeing buses), trams, and ferries all use similar mechanics.Įach of these transit modes spawn from depots, which are the most expensive fixed cost. My guide takes a different approach and expands upon it with some ways to apply the numbers to your city and includes additional transit types (i.e. Plan ahead and leave space for future transit systemsĪnother resource to check out is this guide: buses connecting local neighborhoods and metro/train connecting major downtown centers) Avoid bottlenecks (give multiples routes between high density/popular areas) Make it really easy for citizens to transfer between different types of public transit residential to jobs, tourism areas to unique buildings and commercial zones) Connect places that citizens want to get to (i.e. If you just wanna dive in anyways, the very basic transport principles are as follows: If you are brand new to the game or are not familiar with principles of transit, I recommend playing around with the different types of transportation and reading some introductory guides. While this is a not a transit-system design guide, a poorly designed transit system will simply not be profitable. The guide includes both specific calculations and numbers that help to make a profitable system as well as general tips.

cities skylines airports layout

I also will touch upon cargo transportation and outside connections. This guide gives some tips to maximize income to expense ratio based on transit type. BUT that doesn't mean public transit networks should bleed you dry. The greatest value is reducing congestion and connecting residents/tourists to jobs/shopping.

cities skylines airports layout

I want to begin by stating that the primary purpose of public transit is not to make a huge profit.









Cities skylines airports layout